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At Level 1, once per mission, you may choose 1 of your Possessions or 1 piece of your mission gear, gaining a bonus equal to your Wisdom modifier with all attack and skill checks made using it. Further, the DCs of all saves prompted by the item increase by the same amount. These effects last for the duration of the current mission.


At level 5, once per mission, you may use one of the following abilities.

  • Choose 1 of your Possessions or 1 piece of your mission gear that inflicts lethal damage, increasing its damage by your Wisdom modifier.
  • Choose 1 of your Possessions or 1 piece of your mission gear that inflicts attribute damage, increasing its damage by 1/2 your Wisdom modifier (rounded up).
  • Choose 1 of your Possessions or 1 piece of your mission gear that doesn't typically inflict damage. Thereafter, while you have the item readied, you may make Threaten actions against opponents able to see and hear you, even if they are beyond CQB Range or have not been damaged by you. With success, you inflict an additional amount of stress damage equal to your Wisdom modifier. These effects last for the duration of the current mission.

At Level 9, once per mission, you may choose 1 of your Possessions or 1 piece of your mission gear, increasing the threat ranges of all attack and skill checks made using it, as well as skill checks made to modify or repair it, by your Wisdom modifier.

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