You stage massive spectacles that disrupt society and can bring entire nations to their knees. At Level 6, once per mission, you may make an Intimidate (Wis) check targeting an area as described on Table 2.32: Canvass Area Checks, applying the same time requirement, DC, error range, and cost. With success, each standard character within the target area except your teammates, allies, and any who share your Allegiance suffer the shaken II condition until the end of the current mission. Each special character other than your teammates, allies, and any who share your Allegiance must make a Will save (DC 10 + your Wisdom modifier + your class level) or suffer the shaken II condition.
At Level 10, each affected character suffers the shaken IV condition instead of the shaken II condition.